In this tutorial, we will explain how to generate random numbers in WarpScript.

For example, this can be useful for generating random Geo Time Series with respect to a given probability distribution.

## Uniform distribution

Generating a random number in WarpScript can be done with a single statement:

This function will generate a random number in [0.0, 1.0). The number generated is sampled uniformly in this interval.

Using this function, you can generate a random GTS like this:

We obtain a GTS with samples from a uniform distribution in [0.0, 1.0). Sometimes, it is preferable to generate a random walk GTS.

For this, we can use RAND to generate deltas between successive values instead. And since we want deltas to be either positive or negative, we can use a custom macro based on RAND to sample a random number in [-1.0, 1.0):

Using `deltaRAND`

to generate a random walk GTS can be done like this:

## Normal distribution

In the previous example, we used the function `RAND`

that samples a random number from a uniform distribution. What if we wanted to sample from a normal distribution instead?

To do this, you can use a macro from our macro repository. Make sure that warpfleet-resolver is configured to pull macros from SenX macro repository (by default this is enabled). Then you can do:

This will sample 10 points from a normal distribution with mean 0.0 and standard deviation 1.0.

You can use it to generate a random GTS from the normal distribution like this:

## Other distributions

For other distributions, there is the WarpScript function `RANDPDF`

. This function takes as argument a histogram representing the probability of each value of the random variable. It outputs a random generator function that you can call using `EVAL`

.

Here is an example:

Now you can call this function:

`Result: ["raw meat","raw meat","banana","artichoke","artichoke"]`

Indeed, you can use `RANDPDF`

to create generator functions of any kind of distribution provided you can create the input histogram.

## Seeded generation

It can be useful to reproduce the results of a script. In order to be able to do that with a random generator, you must be able to give it a seed, which it will use to return samples in a deterministic way.

In WarpScript, you can seed an internal random generator using `PRNG`

, like this:

Henceforth, to obtain deterministic results, instead of using `RAND`

, `@senx/rand/RANDNORMAL`

and `RANDPDF`

, you can use `SRAND`

, `@senx/rand/SRANDNORMAL`

and `SRANDPDF`

which will use the internal random generator that was seeded by `PRNG`

.

## Conclusion

In this article, you have learned how to:

- generate a random number
- generate a random GTS
- generate a random walk GTS
- do the above points according to a uniform or normal distribution
- do the above points according to a given probability distribution
- do the above in a deterministic way

If you want to learn more about WarpScript, you can check out the article series on Thinking in WarpScript.

### Related posts:

Machine Learning Engineer